![]() Players can choose to use motion capture data from matches played by any other team in the world, although the resulting player models are player-specific and will only include data collected from matches, interviews or training sessions for that player. The developers used a combination of motion capture data collected on players like Gerard Pique and Kaka while wearing motion capture suits during live matches, player interviews and testing of gameplay. Motion capture techniques previously used in games to enhance visuals and gameplay have been used for the first time in FIFA. ![]() We spent a significant amount of time analyzing all of the elements of the live match and how they could be used to better make the game’s gameplay feel more authentic.” “Our goal with ‘HyperMotion’ was to give the players more in-game control of their actions while remaining true to the authentic feel of football. ![]() “This technology marks a significant evolution of the way we have created FIFA titles in the past, and a new level of fidelity we are proud to showcase to our fans for the first time,” said Richard Simcott, the director of gameplay at EA Sports.
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